My Ben 10 Video Game Idea
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that mortality idea is a little bit like how much paint or thinner you can hold after beating enemies in epic mickey. if you beet them using paint, you get more paint. same with thinner.
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@chronosapien234 No, I'd say it's more on the lines of Metal Gear Solid 5: The Phantom Pain's Heroism and Demonism system. In fact, I'll even say that my morality system is inspired by that game's Heroism and Demonism system and maybe even further expand on it too.
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Oh man I wanted to play that game but my xbox and PC are out of commission at the moment also it would be intresting to see Ben act like big boss
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@KorseBLI-ND Well, not act like Big Boss. Just have Ben be Ben. Also, it's just an idea for now but I would really love to take this idea and turn it into an actual video game though.
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I know but I was just saying it would be interesting to see Ben trained by big boss just man Ben would be more dangerous with the omnitrix
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@chronosapien234 I just realized something that another Ben 10 fan pointed out. While the amiibo approach that you stated would be a really good idea for a Ben 10 game, there are actually a lot of flaws with it and this all involves Cartoon Network and their business practices.
Knowing Cartoon Network, they would exploit the living heck out of your Ben 10 amiibo game idea much like how they exploited the Ben 10 sequels and how they're exploiting the Ben 10 Reboot. Really, the most major, if not the only, reason why Cartoon Network really wants to make the Ben 10 Reboot is because they just want to cash in on the Ben 10 brand name and the next Ben 10 toy line. That's really it. Therefore, knowing Cartoon Network, they're just going to take a really good idea, such as your Ben 10 amiibo game idea, and just poorly execute it and greatly exploit it.
Here is one of the two major problems of using amiibos in a Ben 10 game. First off, most games being released now a days cost $60, which is quite expensive. With the amiibos, there are at least 80 different aliens that we've seen Ben transform into with every single alien or most aliens each being used as an amiibo. The game alone would be somewhere between $40 to $60 plus each amiibo would be sold separately and/or in packs. It's likely that most parents are not going to be willing to spend a bunch of money just so their kids can have a good bunch of amiibos to use for this type of game, let alone buy the game itself.
The second major problem is again Cartoon Network themselves. Again, they would just more likely greatly exploit your Ben 10 amiibo game idea. However, most of Cartoon Network's audience would definitely call out Cartoon Network's BS on the amiibos and see through their deceptions. This would end up causing a big and negative controversy that will work against Cartoon Network and create a lot of bad rep for the company, not like they already got a bad enough reputation as it is.
So yeah, it's more likely that Cartoon Network would just exploit and likely poorly execute the amiibo route for a Ben 10 game because Cartoon Network is Cartoon Network. With the two major problems that I listed, I don't think the Ben 10 amiibo idea would get far and is just more likely going to be treated poorly by Cartoon Network and also further damage Cartoon Network's already bad enough reputation. It is a pretty good idea but I bet it's just going to be treated poorly by Cartoon Network and therefore the risks are not worth the rewards and more harm is going to be done than good.
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I found another idea for a feature that could go into my Ben 10 video game idea that I discovered when having a conversation with a Ben 10 fan fiction writer. It's a randomizer for Ben's Omnitrix.
This idea came from the Original Series. In the Original Series, there are times when Ben would want to transform into one alien only to end up transforming into another alien that he didn't want to be instead by random. This could happen quite often to him and when it does happen. To Ben's credit though, when this does happen to him, Ben is pretty quick to adapt and work with the situation and be creative with it. There are also times when Ben would tamper with the Omnitrix and cause the random alien selection to happen. There was even one episode when Ben tampering with the Omnitrix led to him being able to transform into the hybrid aliens.
So here is how this randomizer feature would work in my Ben 10 game. When players play as Ben and use the Omnitrix to transform into one of his aliens, there would be a certain probability that the Omnitrix would not pick the alien that players want to use and instead transform Ben into a different alien by random. When this happens, like with Ben, players would have to quickly adapt and work with the situation and be creative with it. This could add a nice challenge to gamers who play as Ben as they would have to be prepared to think and plan quickly when the randomizer happens. At the start, I'd say there would be a 25% chance that the randomizer could happen when players use the Omnitrix.
There can be a way to reduce the chances of the randomizer from occurring. I mentioned an upgrade system for both Ben and Gwen with the Omnitrix being upgradable for better performance. One option for upgrading the Omnitrix would be to reduce the chances of the randomizer from happening.
Another part of the randomizer feature is that players could also tamper with the Omnitrix much like how Ben did in the Original Series. This could be done through excessive use of the Omnitrix. Examples of this could involve cycling through all the options for the aliens for too long or too much, maybe transforming between aliens too often, and using the Omnitrix before it could properly and fully recharge. Players could also tamper with the Omnitrix through the upgrade system where if Ben's skills aren't high enough, there would be a certain likelihood that trying to upgrade the Omnitrix would lead to a failure and the upgrade would not go through and the Omnitrix would end up being tampered. Finally, the Omnitrix could also be tampered with during battle. If Ben is in his human form during a battle with enemies, then certain attacks could result in the Omnitrix being tampered and thus increase the chances of a randomizer to happen. Certain attacks could involve sustaining heavy attacks, Ben being slammed into objects such as walls, and sustaining explosive damage could damage and tamper with the Omnitrix. To detect signs that the Omnitrix had been tampered with and thus the chances of a randomizer had increased, players would be able to see green lightning bolt-like energy surging around and on the Omnitrix.
There could be ways to counter the Omnitrix being tampered and thus reduce the chances of a randomizer. One simple way would be that inactivity with the Omnitrix for a good while could help to decrease the chances of the randomizer from happening. One other way is that players could set the Omnitrix to recalibrate itself but doing so would leave Ben unable to use the watch until it finishes recalibrating. There could also be an option to upgrade the durability of the Omnitrix as well as upgrade the effectiveness of the recalibration process. If the Omnitrix ends up being severely damaged, players could pay a visit to Azmuth and have him repair the watch. There could be more options to fix the Omnitrix as well.
If the Omnitrix sustains too much damage and tampering, then a new feature could happen in the form of the hybrid aliens. Once the Omnitrix gets tampered enough and the chances of the randomizer grows too high, every time players use the Omnitrix, it would result in Ben getting a random hybrid alien of any two combinations of Ben's other aliens. Some hybrid alien combinations could bring major advantages to players, some hybrid alien combinations could bring major disadvantages, and some hybrid alien combinations could bring a mix of both. Either way, transforming into a hybrid alien would be completely random and would happen once the Omnitrix gets tampered with enough.
I really have to give credit to the Ben 10 fan fiction writer, that I spoke with, for coming up with this idea. I find it to be a great idea and a great way to give players quite a challenge to face and further authenticate being in the shoes of Ben and knowing what he goes through when this randomizer happens to him. Here is the link to the fan fiction writer's fan fiction page as a way to give this person credit for thinking up this idea. This writer also made a couple of really fantastic Ben 10 fan fiction stories that I highly recommend for fans to read.
https://www.fanfiction.net/u/389700/shadows59
I believe this is everything that I wanted to take about here with the randomizer feature. Thoughts and opinions are welcome.
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This sounds pretty cool and would love a ben 10 game like this but i just dont think cn would put that much effort into a game that is essentially a cash grab now if they gave the rights to ben 10 to someone else say dc or marvel then that would be awesome i have always said ben 10 would be great in another companies hands cn isnt doing the ben 10 concept justice.
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@Omni-Triforcer Yeah, I know. I don't trust Cartoon Network with the series anymore. I don't mind if Cartoon Network airs the show on their channel. Just let Man of Action make the Ben 10 show that they truly want to make.
I don't know about DC and Marvel though. The fan writer (that I left the link to his/her page to in my previous post) said that Man of Action was formed because Joe Kelly, Joe Casey , Duncan Rouleau, and Steven T. Seagle used to work at Marvel but left to make their own studio because they were tired of Marvel's BS. Well, I think it was Marvel.
Well, a Ben 10 game made by Platinum Games would definitely be a money maker for Cartoon Network. There's a lot of Platinum Games fans and the Ben 10 fan base is still really big. The problem would be to keep Cartoon Network away from this game so that I could have it made the way that I envision it as.
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@Tactical-Ochoa said:
@Omni-Triforcer Yeah, I know. I don't trust Cartoon Network with the series anymore. I don't mind if Cartoon Network airs the show on their channel. Just let Man of Action make the Ben 10 show that they truly want to make.
I don't know about DC and Marvel though. The fan writer (that I left the link to his/her page to in my previous post) said that Man of Action was formed because Joe Kelly, Joe Casey , Duncan Rouleau, and Steven T. Seagle used to work at Marvel but left to make their own studio because they were tired of Marvel's BS. Well, I think it was Marvel.
Well, a Ben 10 game made by Platinum Games would definitely be a money maker for Cartoon Network. There's a lot of Platinum Games fans and the Ben 10 fan base is still really big. The problem would be to keep Cartoon Network away from this game so that I could have it made the way that I envision it as.
I made a post about ben 10s potential with another company if you want to check it out.
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I recently watched a video from a YouTuber's series called Game Maker's Toolkit, which I have to say is just a marvelous series that can prove to be very helpful guides to help anyone that wants to go into video game designing. Anyways, there was a particular and new video that recently came out that was about setting up an immersive open world where certain elements allow gamers to explore those very open worlds without the use of quest markers while providing various examples of games that follow this mindset. I'll put up the video on here to show what I and this YouTuber means and how this applies to the ideas and features that I've jotted down in this post on for my video game idea.
https://www.youtube.com/watch?v=FzOCkXsyIqo
After watching this video, considering that I stated that I wanted my Ben 10 video game idea to be an open world setting where players can explore the various planets within the Ben 10 universe as Ben and Gwen, I thought that this video gave very strong points on how I can make that very open world setting more immersive for players to explore. Therefore, I feel that one way this could be done is to limit or even completely remove automated quest markers and leave subtle clues and helpful features to help guide players in a way that they can figure out where to go on their own while not making the maps feel more like confusing and frustrating mazes.
For simple exploration, I could have the map only highlight areas that players have previously explored and would highlight more and new areas that players further explore as well. Some objects like area maps can help further expand and highlight the player's maps. Certain key locations and landmarks could e placed onto a GPS list of locations so that if players want or need to go to these very locations, they can open up their maps and find those locations that they can place a GPS marker on. For example, if Ben and Gwen examine and/or visit a marketplace or nightclub on a certain planet, then they'll log it on their GPS maps so that players can have an easier time finding those locations later on. Another example could be that if players go onto a snow planet and find a cave, then Ben and Gwen could log that cave onto their GPS list so that if players later get caught in a violent snow storm, then they could look up that cave that they found earlier and go to seek shelter from the storm at that very cave. Certain landmarks, such as signs
When it comes to performing quests and missions, though, that's when things would have to be more subtle to help guide players without hampering the immersion. When activating a quest or a mission, quest givers and other information providers (such as notes and images of the locations that players need to go to) can give out certain land marks to help guide players while giving them a chance to figure out where to go. Now, if some players do end up having trouble finding locations, maybe after a while, Ben or Gwen will mention those land marks again as reminders as to what the players need to look for and give more hints as to where they need to go without revealing too much. In single player, the AI controlled partner character could maybe even examine the surrounding area and point out the direction that players need to go. Overall, just give players enough information to allow them to be able to figure things out on their own while giving some little nudges once in a while if players need them to help get back on track. Not too much information and not too little either; just the right amount of information. Don't make the puzzle pieces too small and too large and don't leave too many and too few pieces. Just the right amount of pieces for players to be able to solve the puzzle with and thus make exploration immersive, challenging, less linear, manageable, and overall fun to do.
As I stated before where players can have various different options on how to tackle various different situations, the same can go with various different paths that players can take to get to their destinations. Some paths can be shorter and quicker but more dangerous to take while some paths can be safer to take but longer to follow. Maybe there could even be some shortcuts and hidden passages that players can take to get around the obstacles that they would have to face, if they could even find those hidden paths.
This is what I have down for now so if anyone has any thoughts and opinions, feel free to comment if you want to. I'm also going to leave a link to the YouTuber's channel if anyone wants to check it out. I have to give credit for the YouTuber that made the Game Maker's Toolkit series for doing a great job with his videos as they do work greatly as one of many examples of guides that help others design great video games if they feel that they want to get into video game designing, such as me.
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Oops, I realized that I made a mistake. On the third paragraph of my previous post, the last sentence is incomplete and was supposed to say, "Certain landmarks, such as signs, posts, and trails, can also help players navigate the various planets and locations in the game as well." Also, I forgot to mention that if in the case some players end up getting lost in exploration quite often, then there would be an option in the "Options" menu that would allow players to turn on/off quest markers.
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Here is another feature for my game idea that I thought about that I feel would help make the open world aspect more immersive for gamers and Ben 10 fans. Adding a crime rate and reputation meter for each planet that players can explore.
Let's start with the crime rate meter. This meter would, of course, measure the level of crime that would affect each planet. Each planet will have their very own different crime rates that will affect them in various different ways. Depending on the actions that players take as Ben and Gwen will affect the crime rate. For example, doing certain missions such as taking down thugs, shutting down illegal trafficking operations, and taking out leaders of a criminal syndicate can help lower the crime rate and thus make each planet safer for citizens to live their daily lives in. Failing to do these missions and/or not doing anything to help the very planets that players are on can lead to a gradual increase of the crime rate and thus make those very planets more dangerous to explore. One way that players could tell just how bad the crime rate on a planet is is through a visual appearance of areas that players explore. A planet with a high crime rate could have numerous signs of poverty, vandalism, property damage, common encounters with thugs, lack of security, etc while citizens would also show a lot of fear and/or paranoia. A planet with a low crime rate would show areas with very little signs of crime such as great building conditions with minimal damages done to them, very little encounters with criminals, a strong level of security, etc and citizens experiencing much comfort and sense of safety and having a more social and positive level of energy. Each crime rate on each planet could also be linked to various different crime syndicates each having a history of their rise of power and their criminal influences on the very planets that they inhabit. Depending on how players choose to handle these crime syndicates would further affect the crime rate and those very syndicates' powers, influences, and capabilities on each planet.
Then there is the reputation meter. This would measure each planet and their citizens' views towards Ben and Gwen. Each planet will also have their very different levels of reputation towards Ben and Gwen. Depending on the players actions on each planet will depend on how those very citizens of those planets will view Ben and Gwen but unlike the crime rate meter, this has a less prominent effect on other planets as well. Doing certain actions such as helping and saving people, completing missions, reducing the crime rate, etc will all contribute to having a higher and more positive reputation with the citizens of the planet that Ben and Gwen are on and a smaller yet still positive increase in reputation for other planets as well. Fail to do any of these will result in a lower and more negative level of reputation. Having a high reputation can be displayed in citizens having a more positive and trustful attitude towards Ben and Gwen, be more willing to relay information to them that will open up more missions to partake in, citizens being more defiant towards criminals and thugs, etc. Having a low reputation will result in the very opposite of these benefits.
Each side mission would have a different level of effect for both the crime rate and the reputation meter. Stopping a mere attempted robbery will only do so little to improve players' reputation meters and for lowering the crime rates. Taking on more prominently effective but also more difficult missions can provide a much greater effect though. For example, one planet could be experiencing a police force that is very much corrupted. Well, once that planet's crime syndicate has been damaged and weakened enough, players could have Ben and Gwen take on a mission to remove all of that corruption within that very police force as well as to reshape it to be more well trained, equipped, and highly moral to handle that planet's crime rate. Completing a mission like this would result in a bigger bonus in reducing a planet's crime rate and increasing Ben and Gwen's reputation. A better shaped police force would also result in better security on that planet and the crime rate either having a slower increase than before, having no change at all, and/or maybe even gradually being lowered. Having a better police force would also further weaken a crime syndicate's power, influence, and capabilities as well as also having a lower chance of that very police force becoming corrupted again. This is just one of the many examples that I could currently think of at the moment.
There would be two planets that, to me, would definitely be accessed by players for exploration and that is Earth and Galvan Prime. Unlike the rest of the planets, Earth and Galvan Prime will always have a very high level of reputation and a low crime rate. There would still be crime on those two planets but crime would never increase to a higher level. The reason behind this is that I would want to have both Earth and Galvan Prime act as guaranteed safer zones incase players would want to go somewhere for Ben and Gwen to have a rest at. Galvan Prime would also be used as the planet that players could go to in order to have Ben get Azmuth to repair, and maybe even upgrade and modify, the Omnitrix. Earth would be used for the purpose of allowing Ben and Gwen to rest and to also allow for Ben to heal the psychological and mental damage that he gained while out on the other planets. There may be other purposes for these two planets as well but that's what I have for them so far at the moment.
Well, I believe I covered everything that I wanted to cover on this game feature for my Ben 10 video game idea. If anyone has any thoughts and opinions on this, feel free to leave a comment and post.
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Thats an awesome idea its could also be like if you fail to stop crimes on a paticular planet the planet will hate you and you would be wanted there.
Also i would like to have some stealth missions where you cant be seen maybe use spidermonkey to walk on walls or big chill to be invisible. Also there can be a section where you have to hide out as an alien maybe on a planet that hates ben or undercover in a crime group. You would havr to choose the best alien for the job like if its an alien planet choose the alien of that planet and be locked in that form until the mission is done. -
@Omni-Triforcer Well, players would pretty much be "wanted" anyways because of the crime syndicates. Also, I mentioned in my first post on this page that players could approach any mission in any way they like, which includes stealth. I don't know about undercover missions though. It's a maybe but I'm not really sure about having undercover missions for the purpose of increasing the reputation meter. Maybe for missions involving sabotaging crime syndicates and their operations but not for the purpose of increasing reputation just so players could freely explore a planet whose citizens previously hated Ben. Plus, Ben and Gwen would be traveling together 24/7 in the game due to me mentioning the use of online and offline coop. Also, with Ben and Gwen building up a reputation and Ben having the Omnitrix, I think undercover missions wouldn't work out that much anyways because people and aliens would be able to recognize the Omnitrix symbol on Ben's aliens.
One of my biggest problems of the Ben 10 sequels is that most of Ben's aliens are just too powerful. I believe I explained this point on my "Addressing the Ben 10 Reboot" page and maybe the artwork page as well. Spidermonkey is maybe ok enough to put in but Big Chill is probably a no. Big Chill can fly, freeze enemies with his breath, and can go invisible and intangible. If I were to put Big Chill in, I'd say I would remove his ability to go invisible and intangible just to balance him out more. Plus, Ben has Arctiguana who has the same ice breath ability as Big Chill but I believe is more powerful or at the very least has better range so what's the point of putting in Big Chill when there's Arctiguana. Every alien from the Original Series is definitely a must have in my game idea but for the sequel aliens, I would have to decide which would be actually useful, and not very similar to another alien, to put in as well as to try and balance them out if they're just too powerful.
One thing that I forgot to mention is that having a high reputation would also make many crime syndicates more aware of Ben and Gwen's existence and presence and adapt themselves in the case that Ben and Gwen end up ever crossing their paths. Also, having a high reputation could also increase the likelihood that mercenaries and bounty hunters could have an easier time finding Ben and Gwen. I mentioned before that maybe the story for this game idea would be that alien bounty hunters and mercenaries are hunting down Ben and Gwen and the duo would have to figure out who hired them. Bounty hunters and mercenaries would be structured to be a greater and more dangerous threat to players and that there would always be a certain likelihood that they could eventually find Ben and Gwen, putting players in a very tough and unexacting situation. This would emphasize the need to stay on the move and having a certain level of reputation could affect the likelihood of players coming across these types of enemies.
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There's actually another thing that I thought about with this video game idea and that's Ben 10,000 and his Omnitrix. In the Original Series, even though Ben 10,000's Omnitrix is the same one as Ben's Omnitrix, it has a different appearance to it. There's also future Gwen having each of the Charms of Bezel even though they've been destroyed in the Original Series twice. I mentioned an upgrade system for Ben and his Omnitrix and Gwen and her magic abilities where she would create and upgrade magic charms. I think it would be a nice little touch if upgrading and modifying Ben's Omnitrix would cause it to look more and more like Ben 10,000's Omnitrix while creating and upgrading magic charms would show Gwen wearing more charms much like her future self. A nice little touch of detail on the Ben 10 Universe.
Ben's Omnitrix
http://vignette3.wikia.nocookie.net/evolutions/images/5/5c/-Omnitrix%2Bverde.jpg/revision/latest?cb=20100117140719Ben 10,ooo's Omnitrix
http://vignette1.wikia.nocookie.net/cartoonnetwork/images/d/df/Omnitrix_Pic.png/revision/latest?cb=20130817213713Future Gwen's Charms
http://img2.wikia.nocookie.net/__cb20120730163824/ben10/images/thumb/a/a7/Future_Gwen_015.png/500px-Future_Gwen_015.png -
I think I mentioned pretty much everything I want to share about my game idea. There might be more ideas to come out sometime later but not for a while. All that's left really is to just think up a name for my Ben 10 video game idea. If by some chance I ever find myself actually making this game, I was thinking of giving the title for my Ben 10 video game idea, Ben 10: OmniHero or something of the likes. That should be a good enough title for my Ben 10 video game idea.
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@Tactical-Ochoa said:
I think I mentioned pretty much everything I want to share about my game idea. There might be more ideas to come out sometime later but not for a while. All that's left really is to just think up a name for my Ben 10 video game idea. If by some chance I ever find myself actually making this game, I was thinking of giving the title for my Ben 10 video game idea, Ben 10: OmniHero or something of the likes. That should be a good enough title for my Ben 10 video game idea.
Good title but i didnt know you knew how to make games thats awesime
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@Omni-Triforcer Well, programming games is a different story. I don't know much about programming and I only had one semester in Intro to Computer Programming in college. Very basic. Game designing is different though. The most basic and simplest way to explain game design is to just take a piece of paper and a pencil and get to work. Game design is more of making a blueprint of ideas and working with producers and programmers to turn that blueprint into an actual game. That is what I'm more interested in doing as a career.
This link explains a little more about game design.
http://www.gameindustrycareerguide.com/how-to-become-a-video-game-designer/
There's many other ideas for games that I have that I would just love to have made. I just need production and programming teams to work with. This Ben 10 game is a definite and obvious example of one of my many ideas.
Other than that, yeah I would love to become a game designer in the future and I would also love to have a chance to get this game made for gamers and Ben 10 fans to enjoy playing.
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What you have described is the ben 10 game i have always wanted but would probably never get.