My Ben 10 Video Game Idea
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@Tactical-Ochoa said:
@Omni-Triforcer Yeah, I know. I don't trust Cartoon Network with the series anymore. I don't mind if Cartoon Network airs the show on their channel. Just let Man of Action make the Ben 10 show that they truly want to make.
I don't know about DC and Marvel though. The fan writer (that I left the link to his/her page to in my previous post) said that Man of Action was formed because Joe Kelly, Joe Casey , Duncan Rouleau, and Steven T. Seagle used to work at Marvel but left to make their own studio because they were tired of Marvel's BS. Well, I think it was Marvel.
Well, a Ben 10 game made by Platinum Games would definitely be a money maker for Cartoon Network. There's a lot of Platinum Games fans and the Ben 10 fan base is still really big. The problem would be to keep Cartoon Network away from this game so that I could have it made the way that I envision it as.
I made a post about ben 10s potential with another company if you want to check it out.
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I recently watched a video from a YouTuber's series called Game Maker's Toolkit, which I have to say is just a marvelous series that can prove to be very helpful guides to help anyone that wants to go into video game designing. Anyways, there was a particular and new video that recently came out that was about setting up an immersive open world where certain elements allow gamers to explore those very open worlds without the use of quest markers while providing various examples of games that follow this mindset. I'll put up the video on here to show what I and this YouTuber means and how this applies to the ideas and features that I've jotted down in this post on for my video game idea.
https://www.youtube.com/watch?v=FzOCkXsyIqo
After watching this video, considering that I stated that I wanted my Ben 10 video game idea to be an open world setting where players can explore the various planets within the Ben 10 universe as Ben and Gwen, I thought that this video gave very strong points on how I can make that very open world setting more immersive for players to explore. Therefore, I feel that one way this could be done is to limit or even completely remove automated quest markers and leave subtle clues and helpful features to help guide players in a way that they can figure out where to go on their own while not making the maps feel more like confusing and frustrating mazes.
For simple exploration, I could have the map only highlight areas that players have previously explored and would highlight more and new areas that players further explore as well. Some objects like area maps can help further expand and highlight the player's maps. Certain key locations and landmarks could e placed onto a GPS list of locations so that if players want or need to go to these very locations, they can open up their maps and find those locations that they can place a GPS marker on. For example, if Ben and Gwen examine and/or visit a marketplace or nightclub on a certain planet, then they'll log it on their GPS maps so that players can have an easier time finding those locations later on. Another example could be that if players go onto a snow planet and find a cave, then Ben and Gwen could log that cave onto their GPS list so that if players later get caught in a violent snow storm, then they could look up that cave that they found earlier and go to seek shelter from the storm at that very cave. Certain landmarks, such as signs
When it comes to performing quests and missions, though, that's when things would have to be more subtle to help guide players without hampering the immersion. When activating a quest or a mission, quest givers and other information providers (such as notes and images of the locations that players need to go to) can give out certain land marks to help guide players while giving them a chance to figure out where to go. Now, if some players do end up having trouble finding locations, maybe after a while, Ben or Gwen will mention those land marks again as reminders as to what the players need to look for and give more hints as to where they need to go without revealing too much. In single player, the AI controlled partner character could maybe even examine the surrounding area and point out the direction that players need to go. Overall, just give players enough information to allow them to be able to figure things out on their own while giving some little nudges once in a while if players need them to help get back on track. Not too much information and not too little either; just the right amount of information. Don't make the puzzle pieces too small and too large and don't leave too many and too few pieces. Just the right amount of pieces for players to be able to solve the puzzle with and thus make exploration immersive, challenging, less linear, manageable, and overall fun to do.
As I stated before where players can have various different options on how to tackle various different situations, the same can go with various different paths that players can take to get to their destinations. Some paths can be shorter and quicker but more dangerous to take while some paths can be safer to take but longer to follow. Maybe there could even be some shortcuts and hidden passages that players can take to get around the obstacles that they would have to face, if they could even find those hidden paths.
This is what I have down for now so if anyone has any thoughts and opinions, feel free to comment if you want to. I'm also going to leave a link to the YouTuber's channel if anyone wants to check it out. I have to give credit for the YouTuber that made the Game Maker's Toolkit series for doing a great job with his videos as they do work greatly as one of many examples of guides that help others design great video games if they feel that they want to get into video game designing, such as me.
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Oops, I realized that I made a mistake. On the third paragraph of my previous post, the last sentence is incomplete and was supposed to say, "Certain landmarks, such as signs, posts, and trails, can also help players navigate the various planets and locations in the game as well." Also, I forgot to mention that if in the case some players end up getting lost in exploration quite often, then there would be an option in the "Options" menu that would allow players to turn on/off quest markers.
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Here is another feature for my game idea that I thought about that I feel would help make the open world aspect more immersive for gamers and Ben 10 fans. Adding a crime rate and reputation meter for each planet that players can explore.
Let's start with the crime rate meter. This meter would, of course, measure the level of crime that would affect each planet. Each planet will have their very own different crime rates that will affect them in various different ways. Depending on the actions that players take as Ben and Gwen will affect the crime rate. For example, doing certain missions such as taking down thugs, shutting down illegal trafficking operations, and taking out leaders of a criminal syndicate can help lower the crime rate and thus make each planet safer for citizens to live their daily lives in. Failing to do these missions and/or not doing anything to help the very planets that players are on can lead to a gradual increase of the crime rate and thus make those very planets more dangerous to explore. One way that players could tell just how bad the crime rate on a planet is is through a visual appearance of areas that players explore. A planet with a high crime rate could have numerous signs of poverty, vandalism, property damage, common encounters with thugs, lack of security, etc while citizens would also show a lot of fear and/or paranoia. A planet with a low crime rate would show areas with very little signs of crime such as great building conditions with minimal damages done to them, very little encounters with criminals, a strong level of security, etc and citizens experiencing much comfort and sense of safety and having a more social and positive level of energy. Each crime rate on each planet could also be linked to various different crime syndicates each having a history of their rise of power and their criminal influences on the very planets that they inhabit. Depending on how players choose to handle these crime syndicates would further affect the crime rate and those very syndicates' powers, influences, and capabilities on each planet.
Then there is the reputation meter. This would measure each planet and their citizens' views towards Ben and Gwen. Each planet will also have their very different levels of reputation towards Ben and Gwen. Depending on the players actions on each planet will depend on how those very citizens of those planets will view Ben and Gwen but unlike the crime rate meter, this has a less prominent effect on other planets as well. Doing certain actions such as helping and saving people, completing missions, reducing the crime rate, etc will all contribute to having a higher and more positive reputation with the citizens of the planet that Ben and Gwen are on and a smaller yet still positive increase in reputation for other planets as well. Fail to do any of these will result in a lower and more negative level of reputation. Having a high reputation can be displayed in citizens having a more positive and trustful attitude towards Ben and Gwen, be more willing to relay information to them that will open up more missions to partake in, citizens being more defiant towards criminals and thugs, etc. Having a low reputation will result in the very opposite of these benefits.
Each side mission would have a different level of effect for both the crime rate and the reputation meter. Stopping a mere attempted robbery will only do so little to improve players' reputation meters and for lowering the crime rates. Taking on more prominently effective but also more difficult missions can provide a much greater effect though. For example, one planet could be experiencing a police force that is very much corrupted. Well, once that planet's crime syndicate has been damaged and weakened enough, players could have Ben and Gwen take on a mission to remove all of that corruption within that very police force as well as to reshape it to be more well trained, equipped, and highly moral to handle that planet's crime rate. Completing a mission like this would result in a bigger bonus in reducing a planet's crime rate and increasing Ben and Gwen's reputation. A better shaped police force would also result in better security on that planet and the crime rate either having a slower increase than before, having no change at all, and/or maybe even gradually being lowered. Having a better police force would also further weaken a crime syndicate's power, influence, and capabilities as well as also having a lower chance of that very police force becoming corrupted again. This is just one of the many examples that I could currently think of at the moment.
There would be two planets that, to me, would definitely be accessed by players for exploration and that is Earth and Galvan Prime. Unlike the rest of the planets, Earth and Galvan Prime will always have a very high level of reputation and a low crime rate. There would still be crime on those two planets but crime would never increase to a higher level. The reason behind this is that I would want to have both Earth and Galvan Prime act as guaranteed safer zones incase players would want to go somewhere for Ben and Gwen to have a rest at. Galvan Prime would also be used as the planet that players could go to in order to have Ben get Azmuth to repair, and maybe even upgrade and modify, the Omnitrix. Earth would be used for the purpose of allowing Ben and Gwen to rest and to also allow for Ben to heal the psychological and mental damage that he gained while out on the other planets. There may be other purposes for these two planets as well but that's what I have for them so far at the moment.
Well, I believe I covered everything that I wanted to cover on this game feature for my Ben 10 video game idea. If anyone has any thoughts and opinions on this, feel free to leave a comment and post.
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Thats an awesome idea its could also be like if you fail to stop crimes on a paticular planet the planet will hate you and you would be wanted there.
Also i would like to have some stealth missions where you cant be seen maybe use spidermonkey to walk on walls or big chill to be invisible. Also there can be a section where you have to hide out as an alien maybe on a planet that hates ben or undercover in a crime group. You would havr to choose the best alien for the job like if its an alien planet choose the alien of that planet and be locked in that form until the mission is done. -
@Omni-Triforcer Well, players would pretty much be "wanted" anyways because of the crime syndicates. Also, I mentioned in my first post on this page that players could approach any mission in any way they like, which includes stealth. I don't know about undercover missions though. It's a maybe but I'm not really sure about having undercover missions for the purpose of increasing the reputation meter. Maybe for missions involving sabotaging crime syndicates and their operations but not for the purpose of increasing reputation just so players could freely explore a planet whose citizens previously hated Ben. Plus, Ben and Gwen would be traveling together 24/7 in the game due to me mentioning the use of online and offline coop. Also, with Ben and Gwen building up a reputation and Ben having the Omnitrix, I think undercover missions wouldn't work out that much anyways because people and aliens would be able to recognize the Omnitrix symbol on Ben's aliens.
One of my biggest problems of the Ben 10 sequels is that most of Ben's aliens are just too powerful. I believe I explained this point on my "Addressing the Ben 10 Reboot" page and maybe the artwork page as well. Spidermonkey is maybe ok enough to put in but Big Chill is probably a no. Big Chill can fly, freeze enemies with his breath, and can go invisible and intangible. If I were to put Big Chill in, I'd say I would remove his ability to go invisible and intangible just to balance him out more. Plus, Ben has Arctiguana who has the same ice breath ability as Big Chill but I believe is more powerful or at the very least has better range so what's the point of putting in Big Chill when there's Arctiguana. Every alien from the Original Series is definitely a must have in my game idea but for the sequel aliens, I would have to decide which would be actually useful, and not very similar to another alien, to put in as well as to try and balance them out if they're just too powerful.
One thing that I forgot to mention is that having a high reputation would also make many crime syndicates more aware of Ben and Gwen's existence and presence and adapt themselves in the case that Ben and Gwen end up ever crossing their paths. Also, having a high reputation could also increase the likelihood that mercenaries and bounty hunters could have an easier time finding Ben and Gwen. I mentioned before that maybe the story for this game idea would be that alien bounty hunters and mercenaries are hunting down Ben and Gwen and the duo would have to figure out who hired them. Bounty hunters and mercenaries would be structured to be a greater and more dangerous threat to players and that there would always be a certain likelihood that they could eventually find Ben and Gwen, putting players in a very tough and unexacting situation. This would emphasize the need to stay on the move and having a certain level of reputation could affect the likelihood of players coming across these types of enemies.
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There's actually another thing that I thought about with this video game idea and that's Ben 10,000 and his Omnitrix. In the Original Series, even though Ben 10,000's Omnitrix is the same one as Ben's Omnitrix, it has a different appearance to it. There's also future Gwen having each of the Charms of Bezel even though they've been destroyed in the Original Series twice. I mentioned an upgrade system for Ben and his Omnitrix and Gwen and her magic abilities where she would create and upgrade magic charms. I think it would be a nice little touch if upgrading and modifying Ben's Omnitrix would cause it to look more and more like Ben 10,000's Omnitrix while creating and upgrading magic charms would show Gwen wearing more charms much like her future self. A nice little touch of detail on the Ben 10 Universe.
Ben's Omnitrix
http://vignette3.wikia.nocookie.net/evolutions/images/5/5c/-Omnitrix%2Bverde.jpg/revision/latest?cb=20100117140719Ben 10,ooo's Omnitrix
http://vignette1.wikia.nocookie.net/cartoonnetwork/images/d/df/Omnitrix_Pic.png/revision/latest?cb=20130817213713Future Gwen's Charms
http://img2.wikia.nocookie.net/__cb20120730163824/ben10/images/thumb/a/a7/Future_Gwen_015.png/500px-Future_Gwen_015.png -
I think I mentioned pretty much everything I want to share about my game idea. There might be more ideas to come out sometime later but not for a while. All that's left really is to just think up a name for my Ben 10 video game idea. If by some chance I ever find myself actually making this game, I was thinking of giving the title for my Ben 10 video game idea, Ben 10: OmniHero or something of the likes. That should be a good enough title for my Ben 10 video game idea.
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@Tactical-Ochoa said:
I think I mentioned pretty much everything I want to share about my game idea. There might be more ideas to come out sometime later but not for a while. All that's left really is to just think up a name for my Ben 10 video game idea. If by some chance I ever find myself actually making this game, I was thinking of giving the title for my Ben 10 video game idea, Ben 10: OmniHero or something of the likes. That should be a good enough title for my Ben 10 video game idea.
Good title but i didnt know you knew how to make games thats awesime
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@Omni-Triforcer Well, programming games is a different story. I don't know much about programming and I only had one semester in Intro to Computer Programming in college. Very basic. Game designing is different though. The most basic and simplest way to explain game design is to just take a piece of paper and a pencil and get to work. Game design is more of making a blueprint of ideas and working with producers and programmers to turn that blueprint into an actual game. That is what I'm more interested in doing as a career.
This link explains a little more about game design.
http://www.gameindustrycareerguide.com/how-to-become-a-video-game-designer/
There's many other ideas for games that I have that I would just love to have made. I just need production and programming teams to work with. This Ben 10 game is a definite and obvious example of one of my many ideas.
Other than that, yeah I would love to become a game designer in the future and I would also love to have a chance to get this game made for gamers and Ben 10 fans to enjoy playing.
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What you have described is the ben 10 game i have always wanted but would probably never get.
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@Omni-Triforcer It might be the Ben 10 game that most, if not every fan, wants. There is a chance that it can happen though. I would like to pitch it to Cartoon Network but I don't feel comfortable enough to do that yet because of how Cartoon Network currently is at the moment. Maybe soon though. As for Man of Action, I would love to pitch this game idea to them to see what they at least personally think about it. Either way, there is a chance that this game can happen. That link that I posted does state that game design involves a lot of trying to convince publishers and teams to approve on the ideas that people create. If I can convince Cartoon Network and Man of Action to get this game created and to have Platinum Games be involved in the production and programming of it, then this game can very much happen.
In fact, here's a couple quick questions here for anyone reading this page to think about. Would anyone like to see this game actually be made? Should I pitch this to Man of Action and Cartoon Network? If you want to explain your reasons why, feel free to do so.
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i would love to see this game made obviously and i think with a good team of people it could get made. Even if someone makes a game like that fanmade and its not official i would still love to see it
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@Omni-Triforcer Yeah, that's why I would like for Platinum Games to make this game. I believe that they're the right choice to make a game like this considering their past works. When I get a chance, I think I'll tweet this page to Man of Action and at the very least see what they're personal opinions on this idea is, if they can read this page.
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i dont think they can read this since they arent allowed to read fan suggestions dont know if a video game counts as one but you could try.
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@Omni-Triforcer It's at least worth a try.
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I recently thought about something that could be used for the story aspect of Ben 10 OmniHero. I mentioned on my first post here how an aspect of the story could be that Ben and Gwen would be hunted down by mercenaries and bounty hunters and this is just a maybe but could still be a significant part of the story of my video game idea. Well, here's something that would be even better. For my Ben 10 OmniHero video game idea, the story could focus on Ben's transition into Ben 10,000. To portray the events that could lead up to Ben becoming the Ben 10,000 that we saw in the Original Series before Ben and Gwen's arrival in the future. To lead up to the tragic event that led Ben into becoming the very person that he disliked when he first met his future self. The cold and serious Ben 10,000. I find this approach for a story for my video game idea to have quite a lot of potential to be great for Ben 10 fans and gamers to experience. If anyone has any thoughts and opinions on that, feel free to leave a comment on this page.
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To go into further detail with the story to my Ben 10 OmniHero video game idea, the game's main story would progressively build up the moment where Ben would eventually become Ben 10,000 as players progress through the main story missions. With mercenaries and bounty hunters continuously hunting down Ben and Gwen, the duo would try to solve the mystery of who placed a bounty on them. Eventually, they would find who placed the bounty. Certain aspects, elements, and moments in the story could further push Ben into becoming the very person that he doesn't want to become while Ben would try his best to avoid the future where, despite being a great hero, he would become a cold and serious hero that distanced himself from who he truly is as well as distanced himself from the very people that he cares about deeply. For example, in the game, Azmuth would finally see Ben worthy and responsible enough to have the Master Control but Ben would refuse to have it since that Ben 10,000 had the Master Control with his Omnitrix and Ben would deny having a feature like this as part of his efforts to avoid becoming someone that he doesn't want to become. However, all that build up in the story would finally reach the breaking point where something does happen that prompts Ben to become Ben 10,000. Something tragic such as maybe Gwen becoming severely injured during a battle with Vilgax and/or Kevin, which would finally push Ben into accepting the Master Control from Azmuth and becoming Ben 10,000.
By the way, as I stated before a while back, this game would only involve the canonicity of the Original Series at the moment. Maybe I could also involve the Ben 10 Hero Generation show that Man of Action never got a chance to make and the Ben 10 fan fiction stories that shadows59 of FanFiction.net wrote, whose link to the writer's page that I've left in an earlier post on this page. Some aspects of Alien Force, Ultimate Alien, and even Omniverse I could include into this game if I find them to be great and/or have a lot of potential. Other than that, at least most of what's in the sequels that Cartoon Network made would not be in my video game idea.
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There was something that I realized that I haven't focused a lot of attention on for my Ben 10 video game idea and that's Gwen. I've discussed a lot about Ben but not that much on Gwen such as her limitations with her magic abilities. So here I go.
As I stated before, for my video game idea, I would rather maintain the canonicity of the Original Series and not the sequel shows. Therefore, again, Gwen is fully human here and her powers would be magic based.
Let's go further into Gwen's abilities. Gwen would be able to cast any type of magic and mana ability that she already knows and that players manage to unlock for her through the upgrade system. Gwen would also have a separate meter that would measure the amount of mana that she has left to be able to cast her spells with. Depending on how powerful the spell is will depend on how much of Gwen's mana will be used up. Her mana will also recharge slowly much like Ben's Omnitrix. There are various different spells that Gwen could use but that would be one hell of a list to go over and I would have to think more on which spells I would have Gwen use. Basically, here are a list of spells throughout the entire series to give an idea on how diverse and varied Gwen's magic abilities would be for my video game idea much like how diverse and varied Ben's aliens would be.
http://ben10.wikia.com/wiki/List_of_Spells
I mentioned how an upgrade system for Gwen would involve the creation of Charms of Bezels that Gwen could use to improve her magic abilities. Well, let's bring back the Keystone of Bezel as well. The way that the Keystone of Bezel could work is well in a similar way to how it worked in the show. Since that in the episode "Tough Luck" ended with the Keystone of Bezel being very well drained of mana but still being functional, Gwen would have to supply the Keystone of Bezel with mana in order to get the full benefits of it. When charged enough, Gwen could activate the Keystone and have all of her natural abilities enhanced greatly just like in the show as well as making her magic abilities more powerful. To go into an overcharge-like state basically. This can be signified through the color of her magic aura. Blue would be the standard color of her aura just like in the Original Series. When the Keystone of Bezel is activated, it will change the color of her aura to the pinkish color that Gwen has in the sequels and that Charmcaster has in the Original Series. However, this would only be temporary and once all the mana is used up, the Keystone would deactivate and Gwen would have to recharge it again in order to use it again.
Much like how players can upgrade Gwen by unlocking more spells for her to use, she can also be upgraded to increase the capacity and recharge rate of her mana meter as well as decrease the amount of mana that each spell would use up as well as any other possible upgrades that could be made. There can also be upgrades to increase the power and effectiveness of Gwen's magic abilities. The Keystone of Bezel can also be upgraded to increase the effect that it provides to Gwen as well as also allowing other features such as a slower drain of the Keystone's mana storage and anything else that can increase Gwen's capabilities in combat without giving her too much power.
There are limitations to Gwen's magic and mana abilities, however, for the purpose of balance and challenging players, much like Ben with his Omnitrix. Like with Ben upgrading the Omnitrix, if Gwen doesn't have high enough skills to upgrade her magic abilities and unlock new spells, then there could be a chance that trying to upgrade her abilities could cause a side effect that can be either minor or dangerous for her and Ben. The same can go for a certain spell that Gwen managed to unlock but doesn't have enough skills to utilize it. Then there's using the spells themselves. If Gwen uses up too much of her mana when casting spells, then this could leave Gwen in an exhausted state and thus leave her vulnerable in battle. When exhausted, Gwen's natural abilities would be decreased. Her speed, strength, mobility, etc would be temporarily lowered and Gwen would be less capable of fighting her enemies, leaving her open to enemy attacks. This state of exhaustion would end once her mana recharges back up enough. With this feature, it will emphasize the importance of managing Gwen's mana and magic use during combat and exploration.
To counter the exhaustion state, players would have to recover the mana that Gwen used to cast spells. Again, her mana can recharge back slowly and upgrades can increase the capacity and recharge rate of her mana as well as decrease the cost of mana for each of Gwen's spells. Other ways that players can regain mana could involve certain Charms or capsules or something that Gwen can use to provide a quick replenishment of her mana. Players could also gain mana off of their enemies. Gwen could gain the ability to absorb mana from her enemies to refill her mana meter. Either players could absorb mana from enemies just enough to recharge some of Gwen's mana meter and Keystone of Bezel while also leaving enemies exhausted themselves and thus neutralize them in a non-lethal way or players could absorb all of the mana off of enemies and give Gwen a lot of mana to recharge her meter and Keystone but would result in those very enemies who were completely drained of their mana to die. This would factor into Ben's psychological and mental health and condition due to him witnessing Gwen killing enemies through absorbing their mana much like how other ways of killing enemies would also damage Ben's psychological and mental health and condition. There could be other methods for Gwen to regain her mana and avoid exhaustion but that's what I got so far at the moment.
As a quick note, since that part of upgrading Gwen's magic abilities could involve unlocking new spells for Gwen to use, the same can go with Ben and his Omnitrix where players can unlock new aliens for Ben to use through the upgrade system. Also, depending on how enemies are killed in the game could have different amounts of effects to Ben's psychological and mental health. More quick, painless, and/or merciful kills on enemies will have little impacts on Ben's psychological and mental health and condition. However, more painful, slower, and/or agonizing kills on enemies will have a much greater impact on Ben as well.
That should be it for a while at least. If anyone has any thoughts and opinions on these features, feel free to post them on this page.
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wow youve put alot of thought into this im impressed