My Ben 10 Video Game Idea
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I once had this idea for a skylander-style videogame where each alien is classified into a different type, like electric, strong, intelegence, flight, ect.
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@chronosapien234 That could work too. Personally, I don't like the whole amiibo approach because I'd rather not prefer having to go around and purchase figures that people need just to play certain characters. I'd rather just allow gamers to be able to unlock and access content that is already in the game. Still, it could be a nice approach to take.
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plus the figures would look awesome. I am actualy suprised you approved of that.
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@chronosapien234 I believe that any idea and concept can work if done the right way and if it fits well with the product itself. The Skylander/amiibo approach does sound like a good approach to take for Ben 10 as well. Again, I'd rather not use the amiibo concept for my game idea but it could work for another different Ben 10 game. So yeah, it's a good approach for Ben 10.
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I have a question tactical would the game have like when you face some of the villains and beat them can you choose to kill them or spare them like infamous
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Or like skylanders trap team, only without the traps.
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@chronosapien234 I don't know what Skylanders Trap Team is. Either way, for your game idea, a simple amiibo system should work just fine.
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@KorseBLI-ND Alright, here's my response to the idea of having the option to kill enemies in this Ben 10 game. Well, I was thinking about that for a good while. I'm not sure about this approach but if I were to incorporate Ben and Gwen to be able to kill their enemies, I would give players the option to either go for lethal takedowns or non-lethal takedowns. Doing so, I would also have to incorporate a system to properly structure these options. Ben does not like and prefer killing his enemies so I would have to set up a morality system that reflects that. Make it so that killing enemies provides a negative effect on Ben while disabling enemies will provide a positive effect on Ben. As long as it is done the right way, this concept can work.
This made me think back to my previous idea of Zs'Skayr possessing Ben. I could take that idea and incorporate the elements, concepts, and my story approach into my game idea. As I stated in my story approach for the Zs'Skayr possesses Ben idea, Ben would defeat Zs'Skayr by trapping him and his consciousness deep within Ben's mind. I could incorporate something like this to reflect the moral effects of killing and not killing enemies and expand it even further.
Here is how I would implement this using the ideas, concepts, and elements from my Zs'Skayr possessing Ben idea. There would be a level of psychological health for Ben and that would be represented in his physical appearance changing. If Ben were to either commit or witness anything that is bad, he will receive a negative effect of those events in the form of being psychologically damaged. Examples of this would be to witness innocent civilians get killed, witness chaotic and destructive events, witness a planet being ravaged by crime, being away from Earth for a while, fail missions, kill enemies, etc. This would build up to having a negative effect on his psychological health. As Ben receives more psychological damage to him, his skin will start to get pale. Cracks similarly seen on Ghostfreak will start to appear on Ben's face and arms and whatsoever and will expand and spread the more psychological damage Ben receives. Finally, his eyes and voice would eventually change to that of Ghostfreak. Now Ben won't end up being possessed by Zs'Skayr again and thus result in a game over or something but having this happen to him will affect Ben and those around him in a negative way.
Now how can this be countered? How can players get rid of this effect and improve Ben's psychological health? Well, do something that has a positive effect on him. Reduce a planet's crime rate, help innocent civilians, succeed in missions, take down enemies in a non-lethal manner, etc. Having Ben go back to Earth and be with his friends and family can help improve his psychological health as well. As an added optional feature, if Ben receives too much psychological damage to him, a cutscene would play out where Gwen would decide that enough is enough and take Ben back to Earth so that he can recover. At that point, players would just have to hang around Earth until Ben recovers and then they can go out and explore again. Doing all of this will improve Ben's psychological health and remove the changes to his physical appearance that I mentioned earlier and thus leave a positive effect on Ben and those around him.
That is my answer to the question as to whether or not Ben would have the option to kill enemies in my game idea. This is how I would implement that concept. Thoughts and opinions are free to be expressed here.
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that mortality idea is a little bit like how much paint or thinner you can hold after beating enemies in epic mickey. if you beet them using paint, you get more paint. same with thinner.
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@chronosapien234 No, I'd say it's more on the lines of Metal Gear Solid 5: The Phantom Pain's Heroism and Demonism system. In fact, I'll even say that my morality system is inspired by that game's Heroism and Demonism system and maybe even further expand on it too.
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Oh man I wanted to play that game but my xbox and PC are out of commission at the moment also it would be intresting to see Ben act like big boss
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@KorseBLI-ND Well, not act like Big Boss. Just have Ben be Ben. Also, it's just an idea for now but I would really love to take this idea and turn it into an actual video game though.
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I know but I was just saying it would be interesting to see Ben trained by big boss just man Ben would be more dangerous with the omnitrix
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@chronosapien234 I just realized something that another Ben 10 fan pointed out. While the amiibo approach that you stated would be a really good idea for a Ben 10 game, there are actually a lot of flaws with it and this all involves Cartoon Network and their business practices.
Knowing Cartoon Network, they would exploit the living heck out of your Ben 10 amiibo game idea much like how they exploited the Ben 10 sequels and how they're exploiting the Ben 10 Reboot. Really, the most major, if not the only, reason why Cartoon Network really wants to make the Ben 10 Reboot is because they just want to cash in on the Ben 10 brand name and the next Ben 10 toy line. That's really it. Therefore, knowing Cartoon Network, they're just going to take a really good idea, such as your Ben 10 amiibo game idea, and just poorly execute it and greatly exploit it.
Here is one of the two major problems of using amiibos in a Ben 10 game. First off, most games being released now a days cost $60, which is quite expensive. With the amiibos, there are at least 80 different aliens that we've seen Ben transform into with every single alien or most aliens each being used as an amiibo. The game alone would be somewhere between $40 to $60 plus each amiibo would be sold separately and/or in packs. It's likely that most parents are not going to be willing to spend a bunch of money just so their kids can have a good bunch of amiibos to use for this type of game, let alone buy the game itself.
The second major problem is again Cartoon Network themselves. Again, they would just more likely greatly exploit your Ben 10 amiibo game idea. However, most of Cartoon Network's audience would definitely call out Cartoon Network's BS on the amiibos and see through their deceptions. This would end up causing a big and negative controversy that will work against Cartoon Network and create a lot of bad rep for the company, not like they already got a bad enough reputation as it is.
So yeah, it's more likely that Cartoon Network would just exploit and likely poorly execute the amiibo route for a Ben 10 game because Cartoon Network is Cartoon Network. With the two major problems that I listed, I don't think the Ben 10 amiibo idea would get far and is just more likely going to be treated poorly by Cartoon Network and also further damage Cartoon Network's already bad enough reputation. It is a pretty good idea but I bet it's just going to be treated poorly by Cartoon Network and therefore the risks are not worth the rewards and more harm is going to be done than good.
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I found another idea for a feature that could go into my Ben 10 video game idea that I discovered when having a conversation with a Ben 10 fan fiction writer. It's a randomizer for Ben's Omnitrix.
This idea came from the Original Series. In the Original Series, there are times when Ben would want to transform into one alien only to end up transforming into another alien that he didn't want to be instead by random. This could happen quite often to him and when it does happen. To Ben's credit though, when this does happen to him, Ben is pretty quick to adapt and work with the situation and be creative with it. There are also times when Ben would tamper with the Omnitrix and cause the random alien selection to happen. There was even one episode when Ben tampering with the Omnitrix led to him being able to transform into the hybrid aliens.
So here is how this randomizer feature would work in my Ben 10 game. When players play as Ben and use the Omnitrix to transform into one of his aliens, there would be a certain probability that the Omnitrix would not pick the alien that players want to use and instead transform Ben into a different alien by random. When this happens, like with Ben, players would have to quickly adapt and work with the situation and be creative with it. This could add a nice challenge to gamers who play as Ben as they would have to be prepared to think and plan quickly when the randomizer happens. At the start, I'd say there would be a 25% chance that the randomizer could happen when players use the Omnitrix.
There can be a way to reduce the chances of the randomizer from occurring. I mentioned an upgrade system for both Ben and Gwen with the Omnitrix being upgradable for better performance. One option for upgrading the Omnitrix would be to reduce the chances of the randomizer from happening.
Another part of the randomizer feature is that players could also tamper with the Omnitrix much like how Ben did in the Original Series. This could be done through excessive use of the Omnitrix. Examples of this could involve cycling through all the options for the aliens for too long or too much, maybe transforming between aliens too often, and using the Omnitrix before it could properly and fully recharge. Players could also tamper with the Omnitrix through the upgrade system where if Ben's skills aren't high enough, there would be a certain likelihood that trying to upgrade the Omnitrix would lead to a failure and the upgrade would not go through and the Omnitrix would end up being tampered. Finally, the Omnitrix could also be tampered with during battle. If Ben is in his human form during a battle with enemies, then certain attacks could result in the Omnitrix being tampered and thus increase the chances of a randomizer to happen. Certain attacks could involve sustaining heavy attacks, Ben being slammed into objects such as walls, and sustaining explosive damage could damage and tamper with the Omnitrix. To detect signs that the Omnitrix had been tampered with and thus the chances of a randomizer had increased, players would be able to see green lightning bolt-like energy surging around and on the Omnitrix.
There could be ways to counter the Omnitrix being tampered and thus reduce the chances of a randomizer. One simple way would be that inactivity with the Omnitrix for a good while could help to decrease the chances of the randomizer from happening. One other way is that players could set the Omnitrix to recalibrate itself but doing so would leave Ben unable to use the watch until it finishes recalibrating. There could also be an option to upgrade the durability of the Omnitrix as well as upgrade the effectiveness of the recalibration process. If the Omnitrix ends up being severely damaged, players could pay a visit to Azmuth and have him repair the watch. There could be more options to fix the Omnitrix as well.
If the Omnitrix sustains too much damage and tampering, then a new feature could happen in the form of the hybrid aliens. Once the Omnitrix gets tampered enough and the chances of the randomizer grows too high, every time players use the Omnitrix, it would result in Ben getting a random hybrid alien of any two combinations of Ben's other aliens. Some hybrid alien combinations could bring major advantages to players, some hybrid alien combinations could bring major disadvantages, and some hybrid alien combinations could bring a mix of both. Either way, transforming into a hybrid alien would be completely random and would happen once the Omnitrix gets tampered with enough.
I really have to give credit to the Ben 10 fan fiction writer, that I spoke with, for coming up with this idea. I find it to be a great idea and a great way to give players quite a challenge to face and further authenticate being in the shoes of Ben and knowing what he goes through when this randomizer happens to him. Here is the link to the fan fiction writer's fan fiction page as a way to give this person credit for thinking up this idea. This writer also made a couple of really fantastic Ben 10 fan fiction stories that I highly recommend for fans to read.
https://www.fanfiction.net/u/389700/shadows59
I believe this is everything that I wanted to take about here with the randomizer feature. Thoughts and opinions are welcome.
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This sounds pretty cool and would love a ben 10 game like this but i just dont think cn would put that much effort into a game that is essentially a cash grab now if they gave the rights to ben 10 to someone else say dc or marvel then that would be awesome i have always said ben 10 would be great in another companies hands cn isnt doing the ben 10 concept justice.
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@Omni-Triforcer Yeah, I know. I don't trust Cartoon Network with the series anymore. I don't mind if Cartoon Network airs the show on their channel. Just let Man of Action make the Ben 10 show that they truly want to make.
I don't know about DC and Marvel though. The fan writer (that I left the link to his/her page to in my previous post) said that Man of Action was formed because Joe Kelly, Joe Casey , Duncan Rouleau, and Steven T. Seagle used to work at Marvel but left to make their own studio because they were tired of Marvel's BS. Well, I think it was Marvel.
Well, a Ben 10 game made by Platinum Games would definitely be a money maker for Cartoon Network. There's a lot of Platinum Games fans and the Ben 10 fan base is still really big. The problem would be to keep Cartoon Network away from this game so that I could have it made the way that I envision it as.
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@Tactical-Ochoa said:
@Omni-Triforcer Yeah, I know. I don't trust Cartoon Network with the series anymore. I don't mind if Cartoon Network airs the show on their channel. Just let Man of Action make the Ben 10 show that they truly want to make.
I don't know about DC and Marvel though. The fan writer (that I left the link to his/her page to in my previous post) said that Man of Action was formed because Joe Kelly, Joe Casey , Duncan Rouleau, and Steven T. Seagle used to work at Marvel but left to make their own studio because they were tired of Marvel's BS. Well, I think it was Marvel.
Well, a Ben 10 game made by Platinum Games would definitely be a money maker for Cartoon Network. There's a lot of Platinum Games fans and the Ben 10 fan base is still really big. The problem would be to keep Cartoon Network away from this game so that I could have it made the way that I envision it as.
I made a post about ben 10s potential with another company if you want to check it out.
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I recently watched a video from a YouTuber's series called Game Maker's Toolkit, which I have to say is just a marvelous series that can prove to be very helpful guides to help anyone that wants to go into video game designing. Anyways, there was a particular and new video that recently came out that was about setting up an immersive open world where certain elements allow gamers to explore those very open worlds without the use of quest markers while providing various examples of games that follow this mindset. I'll put up the video on here to show what I and this YouTuber means and how this applies to the ideas and features that I've jotted down in this post on for my video game idea.
https://www.youtube.com/watch?v=FzOCkXsyIqo
After watching this video, considering that I stated that I wanted my Ben 10 video game idea to be an open world setting where players can explore the various planets within the Ben 10 universe as Ben and Gwen, I thought that this video gave very strong points on how I can make that very open world setting more immersive for players to explore. Therefore, I feel that one way this could be done is to limit or even completely remove automated quest markers and leave subtle clues and helpful features to help guide players in a way that they can figure out where to go on their own while not making the maps feel more like confusing and frustrating mazes.
For simple exploration, I could have the map only highlight areas that players have previously explored and would highlight more and new areas that players further explore as well. Some objects like area maps can help further expand and highlight the player's maps. Certain key locations and landmarks could e placed onto a GPS list of locations so that if players want or need to go to these very locations, they can open up their maps and find those locations that they can place a GPS marker on. For example, if Ben and Gwen examine and/or visit a marketplace or nightclub on a certain planet, then they'll log it on their GPS maps so that players can have an easier time finding those locations later on. Another example could be that if players go onto a snow planet and find a cave, then Ben and Gwen could log that cave onto their GPS list so that if players later get caught in a violent snow storm, then they could look up that cave that they found earlier and go to seek shelter from the storm at that very cave. Certain landmarks, such as signs
When it comes to performing quests and missions, though, that's when things would have to be more subtle to help guide players without hampering the immersion. When activating a quest or a mission, quest givers and other information providers (such as notes and images of the locations that players need to go to) can give out certain land marks to help guide players while giving them a chance to figure out where to go. Now, if some players do end up having trouble finding locations, maybe after a while, Ben or Gwen will mention those land marks again as reminders as to what the players need to look for and give more hints as to where they need to go without revealing too much. In single player, the AI controlled partner character could maybe even examine the surrounding area and point out the direction that players need to go. Overall, just give players enough information to allow them to be able to figure things out on their own while giving some little nudges once in a while if players need them to help get back on track. Not too much information and not too little either; just the right amount of information. Don't make the puzzle pieces too small and too large and don't leave too many and too few pieces. Just the right amount of pieces for players to be able to solve the puzzle with and thus make exploration immersive, challenging, less linear, manageable, and overall fun to do.
As I stated before where players can have various different options on how to tackle various different situations, the same can go with various different paths that players can take to get to their destinations. Some paths can be shorter and quicker but more dangerous to take while some paths can be safer to take but longer to follow. Maybe there could even be some shortcuts and hidden passages that players can take to get around the obstacles that they would have to face, if they could even find those hidden paths.
This is what I have down for now so if anyone has any thoughts and opinions, feel free to comment if you want to. I'm also going to leave a link to the YouTuber's channel if anyone wants to check it out. I have to give credit for the YouTuber that made the Game Maker's Toolkit series for doing a great job with his videos as they do work greatly as one of many examples of guides that help others design great video games if they feel that they want to get into video game designing, such as me.
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Oops, I realized that I made a mistake. On the third paragraph of my previous post, the last sentence is incomplete and was supposed to say, "Certain landmarks, such as signs, posts, and trails, can also help players navigate the various planets and locations in the game as well." Also, I forgot to mention that if in the case some players end up getting lost in exploration quite often, then there would be an option in the "Options" menu that would allow players to turn on/off quest markers.